Yes, I can understand the curiosity. It’s actually because of Amiga Forever. Their 3.1 disk contains a modified SetPatch, so it does not match the SetPatch found in disks indexed by the TOSEC project, or images of original WB disks.
I want to always load a specific SetPatch version so that:. The experience is the same for all users, and reproducible, and. For net play support, it is vital that all players have the exact same version. So the answer is really “because Cloanto hasn’t messed with the SetPatch version in their 3.0 disk”. “Their 3.1 disk contains a modified SetPatch, so it does not match the SetPatch found in disks indexed by the TOSEC project, or images of original WB disks.” Sorry but my authority is Commodore, not TOSEC.
I verified (Amiga Forever 7, picking 3.1 in the Media tab) that their SetPatch is an exact 40.16, but imploded to 9272 bytes (in the floppy version) from the original 13484 (as included in the HD version). Even Commodore was using Imploder to make some files fit those packed floppy disks, so what exactly is your problem with that? Hi there, thank you for this most amazing software! I’ve been searching the forums, but I seem to be unable to figure this one out.
My problem is, I am trying to save state while playing these games but the save state / load state menu is greyed out. I have updated advanced settings in FS-UAE launcher with: relativetempfeature = 1 savestates = 1 I have installed the WHDLoad games using the online games database method with FS-AUE launcher and they all play perfectly. I’m running FS-UAE 2.8.1u3 on Windows 10. When I run a WHDLoad game from FS-UAE launcher, a Save States folder is created in Documents/FS-UAE.
Whdload Kickstart Roms
When I quit the game, either by using the WHDLoad quit key in the game, or from the FS-UAE menu, this folder disappears. Any help would be appreciated! It sounds like you have assembled your own hard drive and installed WHDLoad on it – which is fine. But in this case FS-UAE does not know what’s actually running on the Amiga and cannot help you. So, you need to provide the.rtb/.rom files according the WHDLoad documentation.
The page you found seems to document this. When using the game database with FS-UAE Launcher and the “automatic” WHDLoad game feature, yes, then FS-UAE Launcher sets up the hard drive automatically, including populating it with the.rtb and.rom files.
But when you create your own hard drives, FS-UAE Launcher will not (and should not) make any modifications to it. Thank you for the help. I apologize for not providing enough detail. I’m using FS-UAE’s Launcher and built-in WHDLoad system, not my own hard drive/hd image. Here are two examples:,. Mounting the.lha for either one, with a “standard” A1200 config, stops with the error #205 I mentioned. Adjusting memory or other settings doesn’t seem to make a difference.
It’s no big deal, I’m just curious as to why they won’t work. I don’t want to take more of your time, If you think the forum’s a better place to ask I’ll go there. Thanks again.
It is essential that you obtain Kickstart ROM files (BIOS files) for running Amiberry. These are avaiable for purchase from the current Amiga rights holders, or you can extract an image of the Kickstart ROM for your existing machine. At a minimum, you should look to obtain the Kickstart 1.3 rom file in order to run Amiberry, and the A1200 Kickstart 3.1 ROM is essential for running the WHDLoad Auto-Booter. Some known valid Kickstart ROMs are detailed below, and your files can be verified with an Online CRC32 Checker. FileName. Kickstart v3.1 rev 40.68 (1993)(Commodore)(A1200).rom 1483a091 / 1d9aa278. Kickstart v1.3 rev 34.5 (1987)(Commodore)(A500-A1000-A2000-CDTV).rom c4f0f55f.
Kickstart v1.2 rev 33.166 (1986)(Commodore)(A1000).rom TBC. Kickstart v3.1 rev 40.60 (1993)(Commodore)(CD32).rom 1e62d4a5. CD32 Extended-ROM rev 40.60 (1993)(Commodore)(CD32).rom 87746be2 Kickstart files for the WHDLoad AutoBooter Some games also require certain kickstart roms (Kickstart 1.3 and Kickstart 3.1 in particular) to be copied to the DEVS: section of the boot drive.
However, Amiberry will automatically use the files you have stored in your selected Kickstarts folder, and create symlinks to each file in the save-data folder of the WHDLoad booter. This will allow the Amiga OS to access these files when loading specific games that may require them.
1) Run the tool C:Program FilesFoxit SoftwareFoxit PhantomPDFActivation.exe. 2) Copy and paste the registration code, or full content of key.txt into. Go to 'C:Program Files (x86)Foxit SoftwareFoxit PhantomPDF', double click on Activation.exe to launch the Activation box where the registration code is listed. Please report your issues from You need to indicate the product name ('Foxit PhantomPDF Standard') and the version. Kode aktivasi foxit phantom pdf.
Hello Guys, UPDATE: thanks to our friends @Midwan and new Amiberry releases have been rolled out. Simply update Amiberry from within Retropie Setup. Latest Amiberry bring many features and bug fixes.
Also better compatibility with most games. Simply awesome.
Don't forget to use great tool to generate your config files (.uae). You can get it. A quick message to let you know about WHDLoad (and Amiberry). If you don't know what purpose it does serve or what it is all about please just take a few minutes and, you won't be disappointed (there's a video showing the possibilities, don't miss it as it's worth a thousand words). It's amazing. No more hassle finding the right disks or versions, you just manipulate 'packages' a bit like ISOs.
You copy the directories, you add a.uae file and boom it works. And it works fast as there is no loading time or intense disk swapping. Games being emulated from a virtual hard drive. Really WHDLoad + Amiberry (that can be easily installed from Retropie Menu instead of UAE4arm) made my life a lot easier regarding the Amiga emulation on Pi. Let me just add some hints or tips&tricks that would help you in case you would give it a try. you still need the roms (aka the famous kickstart roms) to be copied over your Retropie 'Bios' folder.
I personnally use 2 (kick13.rom and kick31.rom). You'll find the exact name+crc on the link above in (point #4). As always make sure to properly rename the files. you will have to copy and rename those 2 kickstarts into another directory: /roms/amiga-data/BootWHD/Devs/Kickstarts/ (where there are a bunch of.RTB files). From there copy and rename kick13.rom into kick34005.A500 and kick31.rom into kick40068.A1200. disable frameskip by setting the following parameter and value in your uae files: gfxframerate=0. This should help to get games to run at normal speed.
templates uae files that should make almost any games to flawlessly work are being. use packages latest versions. Those are being regularly updated fixing bugs and other issues. You could find the latest packages versions (neither roms nor games could be find there).
Go to the Installs section, pick a letter before clicking on the Info next to game name to get info and latest version. to debug check within your package folder where all game files are. There has to be a file named after whdscriptdebug. You must have launched the game at least once for this file to be created. If you open it with a text editor you should see few lines telling you what went wrong during last launch. you can exit Amiberry by assigning it to a Joypad button (or keyboard).
You can also open Amiberry emu screen with a specific Joy/Key button. Tbh I barely use the keyboard any longer since I've discovered this. Have a look at your.uae file(s) look for the following lines (then jstest is your friend):; host-specific keyformenu=293 keyforquit=0 buttonformenu=9 buttonforquit=11. I've filed a ticket in on the listing games with potential issues.
In case of issues feel free to add a comment on Github or here below so that I can update the Github ticket accordingly. This would definitely deserve a section in the Amiga Docs section of Retropie as today there's only stuff about UAE4arm which feels a bit deprecated compared to. If anyone knows how to edit Docs or request for an update please do let me know.
In the meantime, enjoy and thanks to Amiberry and WHDLoad people for their hard work and making easy Amiga emu on Pi a reality. You welcome:) Please don't let yourself intimidated.
Amiga Kickstart Roms Torrent
Really the installation is a no-brainer especially if you found the site I was mentioning in my initial post. At the very end, it's as simple as copying a directory in the right place and here you go. In addition to the faster loading times and ease of install let me add that it's also the best way to find working games/demos/apps right away.
Before that I was spending days trying to find the proper version for a game and the associated disks. No need for that here. WHDLoad packages are versioned so just get the last version (or any version in fact) and you are sure the program is going to run for sure. Enjoy and if you need assistance raise your hand! With the current emulation status of Amiberry/UAE4Arm, a lot of WHDLoad games run too fast or crash because they need 'Cycle Accuracy' which hasn't been implemented yet. That pack that mentioned, a lot of the games aren't even the latest version.
Very outdated. There's a guy called ransom1122 that has made a far superior pack that has constant fix updates and also has HDF files (so all games are 1 file each instead of thousands of files littered all over the SD card). You can find him on the English Amiga Board. But really we need to wait for Amiberry to get 'Cycle Accuracy' or use ADF floppy versions of the games as these work at the correct intended speed. : you could use the utility 'jstest' on the command line to find out your button ID number. Just log to your Retropie via SSH and type in jstest /dev/.: I'd love to see one in Retroarch too!
For the time being, keyboard/mouse is only necessary for a small set of games which rely intensively on these devices (ie. Populous 1 & 2, Worms, LucasArts games, etc). No need to have these to have fun with Speedball2 or any Bitmap Bros amazing games for instance though. & all: I do slightly disagree with you on one thing.
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Games run at normal speed with this method. At least I didn't notice anything that would make the games completely unplayable. To be on the safe side there's a parameter you must enforce in the.uae files.
It is this one = gfxframerate=0. Just make sure it's there with a 0-value and you should be good to go. Of course it will be perfect when 'Cycle Accuracy' you mentioned will be implemented within Amiberry.: the link I'm refering to definitely contain outdated packages however my goal was not to direct users to a site with the latest packages available. First it's against rules of this forum as pointed out. Second people could find these without my help:) I was just willing to share this WHDLoad discovery with the community and give the people a few hints about it. After that people, like I did, could find the latest/newest packages (tip: find the latest updates on for your game then.
Whdload Kickstarts
Google is still your friend). With the WHDLoad method to update a game is as simple as deleting old files from a game directory and copying over the new ones and you're sure it's going to work. I've tested with nearly 130+ games and I have no troubles except the ones listed -mostly AGA- in this. By the way, Midwan is still around and looking after the Amiberry project (yay!). Look at the comment in the aforementioned report.
Amiberry (UAE4ARM based) and WHDLoad truly are your best friends if you want to emulate Amiga on a Pi in the easiest way possible. Just give it a try and if you have any issue, post them here. The gfxframerate=0 command you're referring to just turns off Frameskip. You should never have frameskip on in the first place as it halves the framerate to 25fps. Not sure why anyone would have this set on as default, thats just sillyness. There are lots of WHDLoad games that run too fast.
I haven't used them for a while now as nearly all ADF versions play at the correct speed, and the games I like to play don't take long to load with floppy speed 400 (which is safe for all games). For example, one game that I remember was Barbarian The Ultimate Warrior, try playing that in WHDLoad! I tried to give the Amiberry + WHDLoad combo a shot and managed to get my hands on some auto-install scrips that allows you to automatically create.uae config file of each of your games, with folders for standard games, AGA, CD32, etc. It does work nice for some games, but also fails for some others.
I've found a romset with its specific.uae config file set but like pointed out, it might be an outdated pack. Still i feel very enthusiast about it since it does provide a fast '1-click to play' solution right from the ES menu, with a ready-to-scrape list. Now i just have to find that better pack:) Whenever the best solution has been found (or the best middle-ground, i mean), a step-by-step tutorial video might be VERY helpful for non-expert users like my sorry-self. Said in: Still i feel very enthusiast about it since it does provide a fast '1-click to play' solution Did you know that you can start ADF games from the ES menu with 1-click? Multi disk games are a bit hit or miss though.
I like using ADF's as that was the original back in the day. Hardly anyone had HardDrives and WHDLoad wasn't even invented, and nearly all ADF games have a trainer cheat menu! There are tons of games that I had about 25 years ago that I never even got past the second level (but never bothered cheating at the time because I had better things to do)! At the end of the day the Amiga is a computer so you should really use/need a keyboard. CD32 games would be best for a Joypad only experience but currently custom controls on Amiberry don't work and it's only hacked to use a PS3 controller. 'RecalBox' has a fully working CD32 addon with working controls.
Requirements Requirements. To run installed programs:. CPU 68000 (68010+ is recommended because some installs require the VBR for the 'quit by a key' feature). Kickstart 2.0 (version 37). a minimum of 1.0 MiB RAM (sometimes more, it depends on the installed program) Kickstart Emulation Some installs use a so called kickemu to have a complete AmigaOS environment for the installed program.
For that kickemu an original kickstart image is required. This image can be extracted from a real Amiga with tools like GrabKick or similar which can be found on aminet (make sure to have a or the created image may be broken). The supported image version depends on the installed program. You should find an information about which image must be used in the supplied ReadMe file.
The image for kickstart versions 1.2 and 1.3 can only extracted from a appropriate A500, for version 3.1 it can be extracted from a A500/A600/A2000, A1200 or A4000 which must be equipped with a Kick3.1 ROM. If the image cannot be found by WHDLoad or the image is of the wrong version or altered in any way, WHDLoad will quit with an appropriate error message. Additionally a relocation file with the extension.RTB matching the kickstart image must be present. This relocation file can be found on aminet in the archive. Both files, the kickstart image and the relocation file must be located in the directory Devs:Kickstarts/ and must have the correct name. Starting WHDLoad version 17.0 the files can also be located in the directory WHDCOMMON. The table below shows the names of the files depending on the kickstart version.
Starting WHDLoad version 16.5 also the kickstart images from the Cloanto Amiga Forever CDs may be used. The images must be renamed according the table below. Additionally the rom.key must be copied to Devs:Kickstarts/ or WHDCOMMON. Some older installs require a kick40068.A1200 image these installs won't work with the Cloantos ROMs.
Amiga Forever 2008 also includes the kick40068.A1200 and the images are automatically copied to the right places. Amiga Forever 2011 also includes the kick33180.A500 and kick40063.A600 roms. These roms require WHDLoad version 17.0 to be supported.
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Here's a question that with some good discussion and answers may lead to a sticky of invaluable knowledge i have a Kickstarts folder in Devs with all the usual Kickstart images in place and most whdload games run fine. However there are some WHDLoad games that still complain about having no Kickstarts of various versions, Breathless, and UFO spring to mind. Is there a setting in WHDLOad that needs to be pointed to the correct folder? Or is there something i am missing?
I have gone to the Devs:Kickstarts folder while the requester is there in front of me and the kickstart it is requesting is right there in the folder where it should be, wierd huh? Or i'm just stupid, it is one or the other.